Monday, February 22, 2010

music

the decemberists' latest album: the hazards of love has me caught up in this idea of turning an album into a game. each level would be a song, progressing the story; the style and pacing of the music would determine the style and pacing of the level. the thing with hazards of love is that the whole album is one story, each song in the album is like a scene in a play. nice and easy for games.

it brings to question whether i can design a game like this. listening to a song, picking up themes and emotions and atmosphere, and turning it into an interactive game. i guess it follows that aesthetics -> dynamics -> mechanics method of designing.

at any rate, it's probably not something researchable or reportable for a dissertation next year, nor something i'm technically or creatively capable of just yet. but it's something i'd like to hold onto until a time when i am capable comes.

i wonder if i'd have to ask the decemberists' permission to make a game from their album? o.O

No comments:

Post a Comment