Tuesday, February 23, 2010

richard bartle

the guy came up with these four types of MMO player:
the explorer (spades)
the achiever (diamonds)
the socializer (hearts)
the killer (clubs)

unsurprisingly after taking the test i'm an explorer/socializer. woo.

so i wonder, is it possible to make a game that can identify what kind of player you are, and adapt the game to suit that experience? if you're an explorer, how could the game reward you for finding something that is only revealed to explorers (a reward greater than the player's own sense of accomplishment of course)? i don't know.

future lauren: please read through this.

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